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Text Adventure

The first project of the Low-Level Programming module during my second year involved the recreation of the classic 'Haunted House' text adventure.

Firstly, we were tasked with the implementation of the game in BASIC. Although this was a difficult task having never used BASIC before - I managed to get a complete and working version of the game up and running.

After the BASIC version, we had to create it again in C++ using the ASGE framework. This framework is custom-made by one of my tutors James Huxtable. 

Using a variety of techniques, which were most all new to me, I was able to create 64 rooms, each of which populated with their own behaviour and items to interact with and explore. 

I personally think this project posed a unique challenge as I had never created a text adventure game before. It taught me a lot about how positive and strong game design can be displayed even without visuals to assist.

Tools used: C++, BASIC, ASGE, CLion, GitHub, Trello

A full playthrough of the C++ recreation of the 'Haunted House' game.

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